The Philharmonia Orchestra in London debuted its latest VR experience at Royal Festival Hall alongside the opening two concerts of the Philharmonia’s new season. Satore Tech completed VR stitching for the Mahler 3: Live From London film. This is the first project completed by Satore Tech since it was launched in June of this year. Continue reading
October 11, 2018
The post Satore Tech tackles post for Philharmonia Orchestra’s latest VR film appeared first on Randi Altman's postPerspective.
Not all immersive video experiences serve the same purpose. To understand what ads viewers tolerate, consider how different content is watched.
The post Ads in AR, VR, and 360: How Many Will Viewers Tolerate? appeared first on Onlinevideo.net - Online Video Marketing Strategies, News, and Tips.
SIGGRAPH is always a great place to wander around and learn about new and future technology. You can get see amazing visual effects reels and learn how the work was created by the artists themselves. You can get demos of new products, and you can immerse yourself in a completely digital environment. In short, SIGGRAPH is educational and fun. Continue reading
August 30, 2018
The post Our SIGGRAPH 2018 video coverage appeared first on Randi Altman's postPerspective.
When creating VR, AR, or 360 video experiences, publishers can't rely on the tech alone. They need to find events that are a perfect match.
The post 360 Video Experiences: Show the Audience Something Fresh appeared first on Onlinevideo.net - Online Video Marketing Strategies, News, and Tips.
StarVR was at Siggraph 2018 with its StarVR One, its next-generation VR headset built to support the most optimal lifelike VR experience. Featuring the advanced optics, VR-optimized displays, integrated eye tracking and a vendor-agnostic tracking architecture, StarVR One is built from the ground up to support use cases in the commercial and enterprise sectors. Continue reading
August 15, 2018
The post Siggraph: StarVR One’s VR headset with integrated eye tracking appeared first on Randi Altman's postPerspective.
Does that VR or 360 video project pass the OMG test? If not, it's not worth doing says one Emmy award-winning digital producer.
The post 360 Video: Impress With Quality Over Quantity, Says Meredith appeared first on Onlinevideo.net - Online Video Marketing Strategies, News, and Tips.
NYC-based audio studio Sonic Union has added composer/experiential sound designer/mixer Rob Ballingall to its team. He will be working out of both Sonic Union’s Bryant Park and Union Square locations. Ballingall brings with him experience in music and audio post, with an emphasis on the creation of audio for emerging technology projects, including experiential and VR. Continue reading
August 6, 2018
The post Composer and sound mixer Rob Ballingall joins Sonic Union appeared first on Randi Altman's postPerspective.
Sure, VR/AR/360 production would be fun to integrate in a marketing campaign, but it's too costly, right? Actually, it doesn't have to be.
The post VR/AR/360 Production: Making the Case Inside an Organization appeared first on Onlinevideo.net - Online Video Marketing Strategies, News, and Tips.
Assimilate is now offering Scratch Play Pro, which includes a universal professional format player, immersive media player, look creator (with version management), transcoder and QC tool.
Play Pro is able to play back most formats, such as camera formats (including Raw), deliverable formats of any kind, as well as still frame formats. Continue reading
July 25, 2018
The post Assimilate intros media toolkit, Scratch Play Pro appeared first on Randi Altman's postPerspective.
Epic Games has introduced Unreal Engine 4.20, which allows developers to build even more realistic characters and immersive environments across games, film and TV, VR/AR/MR and enterprise applications. Unreal Engine 4.20 release combines the latest realtime rendering advancements with improved creative tools, making it even easier to ship games across all platforms. Continue reading
July 20, 2018
The post Epic Games launches Unreal Engine 4.20 appeared first on Randi Altman's postPerspective.