Carbon was called on once again by agency Cramer-Krasselt to create four spots — Railblazer, Twisted Timbers, Steel Vengeance and HangTime — for Cedar Fair Entertainment Company, which owns and operates 11 amusement parks across North America.
Following the success of Carbon’s creepy 2017 teaser film for the ride Mystic Timbers, Continue reading
June 7, 2018
The post Carbon creates four animated thrill ride spots appeared first on Randi Altman's postPerspective.
By Randi Altman
Maxon is well known for having hands-on artists as presenters at their trade show booths. Highlighting these artists and their work — and streaming their presentations — has been intrinsic in what they do. Sometimes they also have artists on hand at press luncheons, where Maxon talks about their Cinema 4D product and advances that have been made while at the same time highlighting users’ work. Continue reading
June 6, 2018
The post Quick Chat: Maxon focuses on highlighting women in mograph appeared first on Randi Altman's postPerspective.
Whether you are using 360 VR or 3D, both allow audiences to feel in on the action and emotion of a film narrative or performance, but combine the two together and you can create a highly immersive experience that brings the audience directly into the “reality” of the scenes.
This is exactly what film producers and directors Fred Beahm and Bogdan Darev have done in The Cabiri: Anubis, Continue reading
May 30, 2018
The post Combining 3D and 360 VR for <i>The Cabiri: Anubis</i> film appeared first on Randi Altman's postPerspective.
Denver-based creative brand firm Friends of Mine (FOM) recently completed a graphics package for DirecTV Latin America that they had been working on for almost a year. The campaign, which first aired at the start of the 2017/2018 soccer season in August, has been airing on DirecTV’s Latin American network since then.
In addition to providing the graphics packages that ran on DirecTV Sports throughout the European Football League seasons (in Spain, Continue reading
May 22, 2018
The post Quick Chat: FOM’s Adam Espinoza on DirecTV graphics campaign appeared first on Randi Altman's postPerspective.
Framestore has named Grant Walker and Ahmed Gharraph as joint heads of CG at its London studio. The two will lead the company’s advertising, television and immersive work alongside head of animation Ross Burgess.
Gharraph has returned to Framestore after a two-year stint at ILM, where he was lead FX artist on Star Wars: The Last Jedi, Continue reading
May 21, 2018
The post Framestore London adds joint heads of CG appeared first on Randi Altman's postPerspective.
Freefolk’s New York studio has beefed up its staff with the addition of Brandon Danowski as lead Flame artist. Danowski joins Freefolk after spending four years at The Mill’s New York City office, where he worked on the NFL’s 2015 Super Bowl Babies spot, among other things. Continue reading
May 15, 2018
The post Freefolk New York hires Flame artist Brandon Danowski appeared first on Randi Altman's postPerspective.
By Alexandre Regeffe
Even though my cab driver from the airport to my hotel offered these words of wisdom — “What happens in Vegas, stays in Vegas” — I’ve decided not to listen to him and instead share with you the things that impressed for the VR world at NAB 2018. Continue reading
May 10, 2018
The post VR at NAB 2018: A Parisian’s perspective appeared first on Randi Altman's postPerspective.
The-Artery founder and director Vico Sharabani recently brought together an elite group of creative artists and skilled technologists to create a cross-continental VR production pipeline for Mercedes-Benz’s Masters tournament brand campaign called “What Makes Us.”
Emmy-nominated cinematographer Paul Cameron (Westworld) and VFX supervisor Rob Moggach co-directed the project, Continue reading
May 1, 2018
The post The-Artery explains benefits of a VR workflow for Mercedes spots appeared first on Randi Altman's postPerspective.
Chaos Group has redesigned its V-Ray RT product. The new V-Ray GPU rendering architecture, according to the company, effectively doubles the speed of production rendering for film, broadcast and design artists. This represents a redesign of V-Ray’s kernel structure, ensuring a dual-blend of high-performance speed and accuracy.
Chaos Group has renamed V-Ray RT to V-Ray GPU, Continue reading
March 27, 2018
The post V-Ray GPU is Chaos Group’s new GPU rendering architecture appeared first on Randi Altman's postPerspective.
By Sophia Kyriacou
As a designer who appreciates how products are packaged, my first impression of the Mobile Studio Pro when it arrived was very positive. I loved the minimalism of the design and how everything was carefully considered and placed within the box. It felt special and aimed at a creative who had earned it. Continue reading
February 12, 2018
The post Review: Wacom Mobile Studio Pro 16 appeared first on Randi Altman's postPerspective.