Creative content studio Alkemy X has entered into a joint venture with long-time New York City studio Quietman. In addition, Alkemy X has brought on director/creative director Megan Oepen.
The Quietman deal will see founder and creative director Johnnie Semerad moving the operations of his company into Alkemy X, Continue reading
August 2, 2018
The post Alkemy X joins forces with Quietman, adds CD Megan Oepen appeared first on Randi Altman's postPerspective.
Maxon will be at Siggraph this year showing the next iteration of its Cinema 4D Release 20 (R20), an update of its 3D design and animation software. Release 20 introduces high-end features for VFX and motion graphics artists including node-based materials, volume modeling, CAD import and an evolution of the MoGraph toolset.
Maxon expects Cinema 4D Release 20 to be available this September for both Mac and Windows operating systems. Continue reading
August 2, 2018
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Creative editorial house PS260 has launched its own creative content studio. We Know the Future offers in-house production capabilities and advertising solutions across all screens. These offerings will be available in NYC and LA.
JJ Lask, PS260’s co-founder, partner and editor, is leading the new content studio from the company’s LA office, Continue reading
July 31, 2018
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While broadcast spending is still the far bigger area, digital broadcast is on the upswing. It reflects a new reality in how advertisers reach audiences.
The post Broadcast Spending Down, Digital Broadcast Rising, Says Matrix appeared first on Onlinevideo.net - Online Video Marketing Strategies, News, and Tips.
The Hollywood Professional Association (HPA) has announced that Victoria Alonso, producer and executive VP of production for Marvel Studios, will receive the organization’s 2018 Charles S. Swartz Award at the HPA Awards on November 15. The HPA Awards recognize creative artistry, innovation and engineering excellence, and the Charles S. Swartz Award honors the recipient’s significant impact across diverse aspects of the industry. Continue reading
July 30, 2018
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DigitalGlue’s Creative.Space, an on-premise managed storage (OPMS) service, has been optimized for Blackmagic DaVinci Resolve workflows, meeting the technical requirements for inclusion in Blackmagic’s Configuration Guide. DigitalGlue is an equipment, integration and software development provider, that also designs and implements solutions for complete turnkey content creation, post-production, and distribution.
According to DigitalGlue CEO/CTO Tim Anderson, Continue reading
July 27, 2018
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In Q3 of 2018, Deluxe Entertainment Services Group will acquire visual effects house Atomic Fiction, which has studios in Montreal and San Francisco. Atomic Fiction will join Deluxe’s Method Studios and take on its name.
Founded in 2010, Atomic Fiction is known for creating high-quality VFX in efficient ways, often employing the cloud in its workflows. Continue reading
July 26, 2018
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The ARRI Group has named Dr. Michael Neuhaeuser as the new executive board member responsible for technology. He succeeds Professor Franz Kraus, who after more than 30 years at ARRI, joins the Supervisory Board and will continue to be closely associated with the company. Neuhaeuser starts September 1.
Kraus, who has been leading tech development at ARRI for the last few decades, Continue reading
July 25, 2018
The post Franz Kraus to advisory role at ARRI, Michael Neuhaeuser takes tech lead appeared first on Randi Altman's postPerspective.
Assimilate is now offering Scratch Play Pro, which includes a universal professional format player, immersive media player, look creator (with version management), transcoder and QC tool.
Play Pro is able to play back most formats, such as camera formats (including Raw), deliverable formats of any kind, as well as still frame formats. Continue reading
July 25, 2018
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Epic Games has introduced Unreal Engine 4.20, which allows developers to build even more realistic characters and immersive environments across games, film and TV, VR/AR/MR and enterprise applications. Unreal Engine 4.20 release combines the latest realtime rendering advancements with improved creative tools, making it even easier to ship games across all platforms. Continue reading
July 20, 2018
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